For the last few months I’ve been working on a new game using SpriteKit and (of course) Swift. In a past life I used to be a game developer (tip o’ the hat to Blazing Griffin, the studio I co-founded back in 2011), and it’s been so great to get back into building games. Without further ado, let me introduce alt.hack, a hacking game for iOS and OS X loosely based on the hacking mechanic in Deus Ex: Human Revolution.
In alt.hack you play as an aspiring hacker, breaking your way through a series of increasingly well-defended networks. Every hack is a race against time as you capture your way across a network before security can trace you and kick you out. The game has a lengthy story mode, plus a fully-featured level designer (so fully-featured that I’ve used it to create every level in the game!) that lets you publish networks and see how other players fare against them.
I started Swiftalicio.us to document the things I was learning about Swift as I build alt.hack, and I’ll keep doing that as it moves closer to release. You might have noticed that a few of the more popular posts here (e.g. How to Setup a 2D Camera in SpriteKit) have a very game-specific focus — now you know why!